Digitaler Entwurf und Materialität II

Martina Menegon
Institut für Bildende & Mediale Kunst, Transmediale Kunst
2018S, Seminar (SE), 2.0 SemStd., LV-Nr. S01916

Beschreibung

Digitaler Entwurf und Materialität / Digital Design and Materiality
or how to “mis-use” digital tools for artistic production
exploring emerging, open source - or very low budget - technologies

“Virtual Reality projects frequently promise experiences so realistic you won’t believe that you are in VR. I’m interested in the opposite” […]
these emerging technologies can be used to capture the abstract, the confusing, the hidden, the complicated (Claire Hentschker)

Digitaler Entwurf und Materialität II - creating Virtual Reality Art
Focused on the materiality of the digital, in its experimental and three-dimensional form, the course provides a practical insight on available open source and low-budget tools to create digital and 3D content for the arts, always accompanied by screening of existing artworks dealing with the specific topic as well as sessions to experience Virtual and Augmented Reality Artworks from some of the renowned young contemporary artists working on these fields (when available). Additionally, the course analyses in depth the relevant terminology, based on the “Mixed Reality Continuum” diagram, to correctly distinguish between Augmented, Virtual and 360-degree technology.

  • Unity3D
  • VR with Unity3D & HTC Vive

During the semester you will learn how to create Virtual Reality experiences for HTC Vive with Unity3D, a free and easy-to-use real time game engine.  

The approach will be basic and simple, no previous skills are required.

The goal is to make you aware of the current state of Virtual Reality in Art, as well as provide you with a starting kit for create your own artworks.

Prüfungsmodalitäten

fullfilling tasks during the semester;
final presentation of the VR and/or AR project realized during the semester;
presences and participation will be considered;

Anmerkungen

class will be in english;
bring your own laptop;
be on time;

ps: no skill required, you can join even if you did not follow the previous semster.

Schlagwörter

virtual reality, unity3d, game art, new media, VR, virtual, Medieninstallation, Interaktive Kunst, Medienkunst

Termine

06. März 2018, 12:00–13:00 Studio 1 Transmediale Kunst , „registration & introduction“
13. März 2018, 12:00–15:00 Studio 1 Transmediale Kunst
20. März 2018, 12:00–15:00 Studio 1 Transmediale Kunst
10. April 2018, 12:00–15:00 Studio 1 Transmediale Kunst
13. April 2018, 15:00–18:00 Studio 1 Transmediale Kunst , „Performing the Virtual (Second Life) “ (Gastvortrag)
17. April 2018, 12:00–15:00 Studio 1 Transmediale Kunst
24. April 2018, 12:00–15:00 Studio 1 Transmediale Kunst
08. Mai 2018, 12:00–15:00 Studio 1 Transmediale Kunst
15. Mai 2018, 12:00–15:00 Studio 1 Transmediale Kunst
29. Mai 2018, 12:00–15:00 Studio 1 Transmediale Kunst
05. Juni 2018, 12:00–15:00 Studio 1 Transmediale Kunst
12. Juni 2018, 12:00–15:00 Studio 1 Transmediale Kunst
19. Juni 2018, 12:00–15:00 Studio 1 Transmediale Kunst (Prüfung)

LV-Anmeldung

Bis 06. März 2018, 12:00
Per E-Mail: martina.menegon@uni-ak.ac.at

TransArts - Transdisziplinäre Kunst (Bachelor): Künstlerische und kunsttechnologische Grundlagen: Künstlerische und kunsttechnologische Grundlagen (4.0 ECTS) 180/002.01

Mitbelegung: möglich

Besuch einzelner Lehrveranstaltungen: möglich