Ferdinand Doblhammer
In den letzten zwei Jahrzehnten haben Mikrocontroller Einzug in kreative Projekte jeder Art erhalten. Künstler und Designer nutzen diese kleinen, programmierbaren Geräte inzwischen als zentrales Medium für kinetische und interaktive Installationen. Hardware-Hacking war einst die Domäne von Ingenieuren, ist heute jedoch ein grundlegendes Werkzeug in der Medienkunst und Designpraxis. Mikrocomputer sind zugänglicher denn je. Ursprünglich für Hobbyisten entwickelt, sind sie… 2026S, Vorlesung und Übungen, 2.0 ECTS
Ulrich Formann
As constant evolution drives both the production and consumption of new electronic devices, mountains of so-called “e-waste” are growing at the same rate. What some might consider obsolete technology or even trash has the potential to be an artistic playground full of nostalgia and free resources. This course is designed for both artists and designers with or without prior technological… 2025W, Vorlesung und Übungen, 2.0 ECTS
Max Moswitzer
I can see you, see me. What are drones? Drohnenvision, FPV und Spiel "First-person view (FPV), also known as remote-person view (RPV), or video piloting, is a method used to control a radio-controlled vehicle from the driver or pilot's viewpoint.“ This seminar will be a game. You can checkin and get a boarding pass. Game Art with Drones ermöglicht den… 2025W/2026S, Projektarbeit, 4.0 ECTS
Georg Luif
This course explores fundamentals for building creative prototypes to answer artistic research questions, developing ideas further by using up-to-date game development techniques and interfacing your projects with other technologies. Some concepts that will be covered include: basic artificial Intelligence, basic multiplayer (local/possibly online), animated 3d models, cinematics,... This course is a continuation of the Experimental Game Engines class of the… 2025W/2026S, wissenschaftliches Seminar, 4.0 ECTS
Thomas Wagensommerer
Conventional game mechanics can be described as “rule-based methods for agency in the gameworld, designed for overcoming challenges in non-trivial ways.” (Sicart, M. A. (2016a). Mechanics. In H. Lowood & R. Guins (Eds.), Debugging Game History: A Critical Lexicon. (pp. 297–304). MIT Press) This course aims to reflects on strategies to approach, research, evaluate, create and define experimental game mechanics… 2025W/2026S, wissenschaftliches Seminar, 4.0 ECTS
Jogi Neufeld
This semester, we´re organizing a game jam with an ensuing feedback and presentation date.The course "Digital Games II: Art Games / Game Art" will return in 2027. Please register for the game jam here in the base AND ALSO fill in this form:https://forms.gle/We7cuVSbZNJBigm27 Dates: ▪ Thu 26 March 1pm - late: Game Jam at EGC Studio▪ Fri 27 March 1pm… 2025W/2026S, Vorlesung und Übungen, 2.0 ECTS
Jogi Neufeld
Game Dev Studio visits guided by SUBOTRONThe participants of the tour will get the chance to experience different fields of work in game development and usage, gaining insight to the daily routine as well as the professional environment. The fields of work are explained by studio members in informal conversations on the basis of concrete projects and the (team)work is… 2025W/2026S, Projektarbeit, 2.0 ECTS
Korinna Lindinger
Wie konstituieren Spielende Spiel? Was Spieler:innen unter Spiel verstehen, kann auch davon abhängen, wer und welches Spiel gemeint ist. Dieses Seminar hat zum Ziel unterschiedliche Perspektiven auf Praktiken des Spiels zu erforschen. Dabei geht es auch um nicht-spielerische Praktiken, die zu bzw. zum Spielen gehören. Bitte lesen Sie die englische Beschreibung, die der Kurs in Englisch abgehalten wird. 2025W, wissenschaftliches Seminar, 4.0 ECTS
Florian Bettel
In the summer semester of 2026, we will focus on gravity. In the joint discussion, in the context of excursions, workshops and guest lectures, and through the individual research of the participants, we investigate in the seminar – the state of dizziness and disorder caused by a playful approach to the world, which Roger Caillois describes as ilinx (vertigo), triggered,… 2026S, wissenschaftliches Seminar, 2.0 ECTS
Thomas Brandstetter
After the Game This semester, we will discuss what happens after the game. Is a game over when it ends? And when does it end, anyway? Our starting point will be the thesis that the play experience is a phenomenon of afterwardsness (Nachträglichkeit). We will investigate the different expression this idea finds in gaming culture and discuss questions such as:… 2025W/2026S, Konversatorium, 8.0 ECTS
Liddy Scheffknecht
In the summer semester of 2026, we will focus on gravity. In the joint discussion, in the context of excursions, workshops and guest lectures, and through the individual research of the participants, we investigate in the seminar – the state of dizziness and disorder caused by a playful approach to the world, which Roger Caillois describes as ilinx (vertigo), triggered,… 2026S, wissenschaftliches Seminar, 2.0 ECTS
Maxim Shchapov
Semester Topic: Mechanics of Role-Play This summer semester at Let's Get Mechanical! we will look at role-playing games as a medium for storytelling, artistic expression, and critical play. The focus of the class will be on the most accessible form of role-play – tabletop role-playing games (TTRPGs), but we will also touch on computer RPGs, live-action role-play (LARP), and experimental… 2025W/2026S, Vorlesung und Übungen, 2.0 ECTS
Margarete Jahrmann
The RINGVORLESUNG will contain contributions by a diverse and international set of authors and practicing artists on LUDIC METHOD. Contributions will include lineUp on the LUDIC DRAMA SYMPOSION taking place on 22.4.2026. programm to be confirmed. 2026S, Ringvorlesung, 2.0 ECTS
Clara Hirschmanner
In diesem Semester werden wir in die weite Welt der urbanen und pervasiven Spiele eintauchen. In Wien gibt es über 225 Wohnstraßen: Straßen, in denen das Spielen auf der Straße offiziell erlaubt ist. Die Realität sieht jedoch etwas düsterer aus: Die meisten dieser Wohnstraßen unterscheiden sich nicht von normalen Straßen. Zwei davon sind die Bäckerstraße und die Sonnenfelsgasse im ersten… 2025W/2026S, wissenschaftliches Seminar, 2.0 ECTS
Margarete Jahrmann
PLAY THINGS The creation of LUDIC OBJECTS, "playthings" as artistic artefacts are at the heart of EXPERIMENTAL GAME CULTURES and thus core to the central artistic subject of the program. Starting from Josia Reichardts Play Orbit we connect to the Uncanny Valley of robotic toys and AI companions. Phygital toys (combining the physical with the digital) can prompt creative play… 2025W/2026S, Künstl. Einzelunterricht, 8.0 ECTS