interdisziplinäres Masterstudium, 4 Semester (120 ECTS)
15 Lehrveranstaltungen
A Hackers Toolbox: Electronics for Artists & Designers

Ferdinand Doblhammer

Detaillierte Kursbeschreibung folgt in Kürze! In diesem Kurs lernen wir die Grundlagen der Mikroelektronik innerhalb des Arduino-Ökosystems kennen. Wir beschäftigen uns mit Grundkenntnissen zu Inputs und Outputs, Sensoren, Motoren und vielem mehr, wobei wir auch versuchen, bestehende Hardware und zu wiederzuverwenden, bzw. upzucylen.    2026S, Vorlesung und Übungen, 2.0 ECTS

A Hackers Toolbox: Electronics for Artists & Designers

Ulrich Formann

As constant evolution drives both the production and consumption of new electronic devices, mountains of so-called “e-waste” are growing at the same rate. What some might consider obsolete technology or even trash has the potential to be an artistic playground full of nostalgia and free resources. This course is designed for both artists and designers with or without prior technological… 2025W, Vorlesung und Übungen, 2.0 ECTS

Experimental Art Games and Hybrid Ludic Objects.

Max Moswitzer

I can see you, see me. What are drones? Description follows - save the dates 2025W/2026S, Projektarbeit, 4.0 ECTS

Experimental Game Engines: Prototyping, Development, Intercommunication

Georg Luif

This course explores fundamentals for building creative prototypes to answer artistic research questions, developing ideas further by using up-to-date game development techniques and interfacing your projects with other technologies. Some concepts that will be covered include: basic artificial Intelligence, basic multiplayer (local/possibly online), animated 3d models, cinematics,... This course is a continuation of the Experimental Game Engines class of the… 2025W/2026S, wissenschaftliches Seminar, 4.0 ECTS

Experimental Game Mechanics

Thomas Wagensommerer

Conventional game mechanics can be described as “rule-based methods for agency in the gameworld, designed for overcoming challenges in non-trivial ways.” (Sicart, M. A. (2016a). Mechanics. In H. Lowood & R. Guins (Eds.), Debugging Game History: A Critical Lexicon. (pp. 297–304). MIT Press) This course aims to reflects on strategies to approach, research, evaluate, create and define experimental game mechanics… 2025W/2026S, wissenschaftliches Seminar, 4.0 ECTS

Game History. Hardware, Art, Technology, Society

Jogi Neufeld

This semester, we´re organizing a game jam with ensuing feedback and presentation dates.The course "Digital Games II: Art Games / Game Art" will return in 2027. Please register for the game jam here in the base AND ALSO fill in this form:https://forms.gle/We7cuVSbZNJBigm27 Find all infos on the game topics, ensuing releases and presentations of your finished prototypes, your benefits and… 2025W/2026S, Vorlesung und Übungen, 2.0 ECTS

Going Public: Experimental Game Cultures and Subotron.

Jogi Neufeld

Game Dev Studio visits guided by SUBOTRONThe participants of the tour will get the chance to experience different fields of work in game development and usage, gaining insight to the daily routine as well as the professional environment. The fields of work are explained by studio members in informal conversations on the basis of concrete projects and the (team)work is… 2025W/2026S, Projektarbeit, 2.0 ECTS

Homo Ludens – Geschichte und Gegenwart des Spiels

Korinna Lindinger

Wie konstituieren Spielende Spiel? Was Spieler:innen unter Spiel verstehen, kann auch davon abhängen, wer und welches Spiel gemeint ist. Dieses Seminar hat zum Ziel unterschiedliche Perspektiven auf Praktiken des Spiels zu erforschen. Dabei geht es auch um nicht-spielerische Praktiken, die zu bzw. zum Spielen gehören. Bitte lesen Sie die englische Beschreibung, die der Kurs in Englisch abgehalten wird.  2025W, wissenschaftliches Seminar, 4.0 ECTS

Homo Ludens – Past and Present of Game and Play

Florian Bettel

2026S, wissenschaftliches Seminar, 2.0 ECTS

Homo Ludens – Past and Present of Game and Play

Thomas Brandstetter

2025W/2026S, Konversatorium, 8.0 ECTS

Homo Ludens – Past and Present of Game and Play

Liddy Scheffknecht

2026S, wissenschaftliches Seminar, 2.0 ECTS

Lets get mechanical! Games & Mechanisms

Maxim Shchapov

Semester Topic: Mechanics of Role-Play This summer semester at Let's Get Mechanical! we will look at role-playing games as a medium for storytelling, artistic expression, and critical play. The focus of the class will be on the most accessible form of role-play – tabletop role-playing games (TTRPGs), but we will also touch on computer RPGs, live-action role-play (LARP), and experimental… 2025W/2026S, Vorlesung und Übungen, 2.0 ECTS

Ludic Method: experimental game/play/art for tomorrow’s societies

Margarete Jahrmann

  The RINGVORLESUNG will contain contributions by a diverse and international set of authors and practicing artists on LUDIC METHOD.  Contributions will include lineUp on the LUDIC DRAMA SYMPOSION taking place on 22.4.2026. programm to be confirmed. 2026S, Ringvorlesung, 2.0 ECTS

Play as Method

Clara Hirschmanner

In diesem Semester werden wir in die weite Welt der urbanen und pervasiven Spiele eintauchen. In Wien gibt es über 225 Wohnstraßen: Straßen, in denen das Spielen auf der Straße offiziell erlaubt ist. Die Realität sieht jedoch etwas düsterer aus: Die meisten dieser Wohnstraßen unterscheiden sich nicht von normalen Straßen. Zwei davon sind die Bäckerstraße und die Sonnenfelsgasse im ersten… 2025W/2026S, wissenschaftliches Seminar, 2.0 ECTS

ZKF - Experimental Game Cultures

Margarete Jahrmann

PLAY THINGS The creation of LUDIC OBJECTS, "playthings" as artistic artefacts are at the heart of EXPERIMENTAL GAME CULTURES and thus core to the central artistic subject of the program. Starting from Josia Reichardts Play Orbit we connect to the Uncanny Valley of robotic toys and AI companions. Phygital toys (combining the physical with the digital) can prompt creative play… 2025W/2026S, Künstl. Einzelunterricht, 8.0 ECTS